Thursday, November 7, 2013

Pip-Boy 3000 (Fallout 3) - From 3D model to completed prop

A month or so ago, I found this 3D printable Pip-Boy 3000 from the game Fallout 3 on Instructables. I've always been a fan of the Fallout series - nuclear apocalypse is my favorite kind of apocalypse scenario! - so I had it on the backburner to go ahead and try printing. When I began this project I was preparing to be attending Atlanta Mini Maker Faire as a presenter, and I wanted to have some simple-ish pieces to show off and pad out what my booth will have. And with that, I decided to go ahead and give this a shot.

For those of you unfamiliar with Fallout 3 or what a Pip-Boy actually is, it's essentially a wrist mounted computer that the player uses throughout the game. It's an incredibly iconic piece for anyone familiar with video game props. The modeler did a fantastic job and printing the pieces was very easy.

I also wanted to take this opportunity to address some really common issues that I see in the prop making community with 3D printing and prop building. I see a lot of people who are unfamiliar with the process calling 3D printing "cheating", or taking the fun out of building by not having to do any work, or complaining that people will one day soon be able to simply download and press a button to have their favorite props. Ignoring the fact that I don't see why that would ever be a bad thing, I want to show people what the actual printing process is like and how it is not the magic bullet that those unfamiliar with the process might think it is.

Typically for most of my builds which incorporate 3D printing - which is basically all of them, to some degree - I do the majority of 3D modeling on my own. Either modeling something from scratch, or rebuilding an existing low resolution model that was ripped from a game, or fixing up some existing models out there. Normally this process can take several weeks depending on the complexity of the prop. But this Pip-Boy is the first thing I've printed where I literally just downloaded the files and started printing.

Regardless of the genesis of the files, once you have them you have to run them through a process to generate the tool paths for your 3D printer. From there you load the file it spits out in your printer, and off to the races you go.


This is a piece from my Ultron 5 build; it's not related to the Pip-Boy print, but it's one of the better mid-print photos I have.

A few hours later, you get this. Here is 1 piece out of 15 that is pulled straight off the printer with zero clean up work done it it. Far from a "press print and have a prop" scenario.


Click for larger!

The "spider webbing" that you see in the middle is caused by the printer's print head oozing out plastic while it moves around from one end of the prop to the other. It looks super gross, but you can clean it up with maybe 5 minutes of sanding. You're also seeing the "raft", which is a thin gridwork layer that the actual object gets printed onto. While printing with a raft is not necessarily required, I've found that I am able to get consistently better prints when using one. The downside is that you have to cut and sand off the remnants of it, but it's a small price for making a better quality print. You'll also need to sand down all of the surfaces to get rid of the visible print lines that the printer leaves. Here is the back half of the Pip-Boy (printed in 3 interlocking pieces) in various stages of cleanup.


Click for larger!


Click for larger!

At this point in the process I've spent about 12 hours of work cleaning up, and around 30 hours of 3D printing. I have the 6 pieces for the front and back half all printed and are currently being cleaned and smoothed up before bonding them together. I also need to use some spot putting to fill in some areas where I got a little over zealous with sanding and poked through the printed surface.

The next step in the process is joining all of our pieces together, or at least the biggest ones that need to be joined. For this model, the largest sections are the front and back halves, each printed in 3 prints. The reason these had to be split up is because most extrusion 3D printers can't accommodate a 10" tall object, and the ones that can may have troubles with warping or lifting. Any sort of these problems is really bad news for a print since it means you wasted print time and print material.

This model has nicely designed tabs that align the 2 parts, so after some minor cleanup, the two join together very smoothly. I use regular ole cyanoacrylate to join the two inner faces, putting glue on the inside of the tab slots, and around the face of the joining halves.


Click for larger!


Click for larger!


Click for larger!

I let that cure for a few minutes and the two parts are inseparable. There is a little bit of spot filling to be done, since one half may have had the edge rounded slightly while sanding the print lines down, but that's fairly short work.

In addition to manually sanding down surfaces, I also give the pieces a quick brushing in acetone. Acetone is a solvent that reacts very well with the ABS parts, melting and smoothing them down in to a more uniform shape. It's also interesting how the acetone reacted with the ABS surfaces based on whether it was sanded down or fresh with print lines. The deep black, very reflective areas were the fresh ABS and the other areas are where it was sanded down prior to washing.





Now that I've finished the main body, I'm moving on to the screen and cover. These parts are quite a bit more detailed, and were a real pain to clean up. You can see where where I'm gluing together the 6 or 7 pieces that make up the upper part of the cover and it was a real chore. You can also see on the one side where the raft hasn't been perfectly cleaned off yet either.


When working with the LED holder that goes on front, I was unhappy with the print quality with it because it has a number of overhanging parts. I decided to go ahead and print a new one on one of the 3D printers that Freeside Atlanta has. It's a giant homebrew printer and the prints that come out of it are way better than what I was seeing before on the Cube 3D printer.


This part will need to be acetone washed, but thankfully the print is nice enough that I won't need to do much work on it after. Yay for round parts!

As far as the rest of the pieces, now 3 large parts total, they're being primered and will be getting the usual sand-and-fill.



This brings me to the current state of the Pip-Boy. I gave everything a quick hit of paint before AMMF to display it, but over the next week or two I'll be finishing everything up completely and making everything look nice. One of the guys at Freeside calls me a perfectionist because I am worrying about smoothing out and filling in the gaps on the inside even though "nobody will see it". Amateur! The next installment will cover the molding and casting process.

If you are interested in a pre-order for a casting, check out the listing on my Etsy store.

Thanks for reading!
Read More

Wednesday, October 30, 2013

Atlanta Mini Maker Faire: On missing deadlines, failure, and triage

It was around 1am Saturday morning (still Friday night in my mind) on October 26th. In the past 2 days I had gotten around 3 hours of sleep, all of which on the Freeside sofas, and at this point had been awake for close to 20 hours for the second day in a row.

Myself, one of my build partners, and a few Freeside members were making frantic last minute preparations and we got on the subject of major "maker" news outlets. How they paint build projects in a light where everything goes as planned, nothing ever goes wrong, everything is on time and on budget. They ignore the 20 hour days, the wasted build material, the failed 3D print after failed 3D print. They don't cover the tired, bitchy arguments over whose idea is more practical, and they certainly don't cover the cumulative hours lost to "where did I put that thing?".

We were talking about this because, as I sat there trying to finish a new Ultron helmet - you see, the original one that had about 18 hours of work put into it was simply thrown away by a negligent party - I was coming closer to the realization that I did not have enough time or energy to finish it. At the same time, my partner who had been working on the Iron Patriot helmet animatronics for the umpteenth day since the inception of the build had already called it quits and triaged all but the eye lights.

Triage. Battlefield doctors deciding who lives and dies. It's the best term I've found or used when talking about the last minute do-or-die moments finishing a project hours before a deadline. I could teach a five session class on project triage. It's rare for me to declare something dead on the battlefield. The Gravity Gun, which I premiered at Momocon in March 2013, was on the build table a mere 4 hours before I left to go to the event. Last year at Dragon*Con 2012, the War Machine still had paint drying on the car ride to the hotel. I've cut it close but not missed.


 So finally I bring this blog post to AMMF 2013.  The two weeks leading up to the event, I had just about everything with just about every project go wrong. I had nothing completely finished for AMMF. As I mentioned above, the Ultron 5 helmet was straight up thrown away and had to be completely remade from scratch. And then my Ultron model was in a car wreck (he is fine) and couldn't make it to the event at all, so the Ultron costume was just sitting out on display and not worn. Every aspect of the Iron Patriot wasn't working - the leg repairs weren't finished, the shoulder gun still isn't working properly, and the helmet animatronics are only a single step closer to being completed. My Pip-Boy is coming along somewhat well, but definitely behind where it should be as the "simple project" I started it as. The Bionic Arm that I started last month has had more set backs than steps forward, thanks to fickle 3D printing and laser cutting design flaws.

Basically, everything I brought to my table was half finished. The only thing I did manage to finish in time was the laser etched sign for Overworld Designs. Which took all of about 30 minutes to design and etch.

You might think I am upset or bitter about the whole experience, and yeah I am a little disappointed I didn't have more complete things to show off. However, I used the subject to do what the maker news sites don't do - at my booth, I talked to people about problems and failure and missing deadlines. And how that's apart of the process. How it's okay to not always succeed. There were a lot of kids at AMMF and part of my presentation was showing the process from an ugly looking original 3D print, through all of the steps to a completed project. People see a completed piece and can't fathom how they could ever make something like that, so it's important for me to show all of the steps along the way. And part of this is that sometimes things don't go well.

And that's okay.
Read More

Tuesday, September 17, 2013

Review: 3D System's Cube 3D Printer

For a little over 7 months now I have had access to and been using a Cube 3D printer from 3D Systems, a South Carolina based company. This machine does not belong to me personally; it belongs to a colleague of mine who has more or less given me free reign over using it. In the time that I've worked with the machine I've found a lot of things I do and do not like about it.


3D printed pieces for Ultron 5, still on the print bed

For the uninitiated, the Cube 3D printer is a ready-to-use PLA and ABS printer that retails for around $1300 USD. What you get for this is the complete machine, a cartridge of material (more or this later), and all of the doodads and whatsits you need to get the thing up and running. It's marketed as a 3D printer for people who just want to press print and not worry about settings, calibrations, or building the actual machine.

On that front, it absolutely delivers. In my experience, leveling the build platform every few prints will produce the best results, but that is the most sort of upkeep I've had to perform on the machine. The menu on the front of the machine also makes leveling the platform and setting the Z height of the extruder very simple.

My biggest problem, however, is that everything about the machine and it's software is closed source and locked down. In order to generate the equivalent of G-code, you have to use their proprietary program, inside of which you have very minimal access to settings.

Worse, though, is that they require you to use their proprietary filament cartridges. A filament cartridge contains 0.7lbs of material at $50USD - approximately a 300% markup of generic spooled ABS. The printer requires that you have one of their cartridges installed otherwise it will not allow you to print at all. This is the #1 complaint of Cube owners and you can read all about it when doing your research on the printer. A few ingenious hackers have found a way of tricking the printer's firmware in to printing even with an empty printer and using a custom spool stand to print from. Myself and the owner of the machine have done this and it turned a fairly poor printer in to something that is at least worth the money.


3D printed master and resin cast copy of Gravity Gun parts

But, frankly, if I were to spend $1300 on a tool, I feel like I shouldn't have to trick or hack it to do something that literally every other 3D printer available can do on it's own. I understand the desire for a cartridge based system for the people who, again, just want to press "go". But the fact that 3D Systems have locked out using other methods - and by all accounts, updated their firmware to "fix" the exploit that was being used - is just another big red flag against these systems.

(By the way, you can still use the same hack, but there are a couple other hoops to jump through to do it. But in fear of 3D Systems reading this and patching yet another "exploit", I don't want to post it online. Sorry.)

For anyone who plans to print in ABS on this machine: I strongly recommend you buy a heated platform, which does not come included with the printer. ABS has a much higher tendency to lift than PLA does, and is much more fickle about ambient temperatures. 3D Systems' solution is a (you guessed it) proprietary glue that you put down to bond the bottom layers to the build surface. It works like a dream, if only it weren't so expensive.

On the subject of ABS being prone to temperature differences, you may want to consider building an enclosure for the printer. This is something we are planning on doing but have not yet had the chance to get done.

At this point nothing has gone wrong with the printer itself - yet. I fear the day that something catastrophic does happen, since I've heard less than pleasant things about 3D Systems' customer support. That is to say, they are fast to respond, but the responses they give you aren't satisfactory. Their platform is closed and locked down and proprietary, and that's just the way they like it.


Parts from a 15 piece Pip-Boy 3000 print in various stages of cleanup and finishing

In short, I'm not entirely sure to who this printer is marked towards. Hobbyists who want to build and tweak won't get much out of it aside from a relatively easy to use, if extremely limited printer. I don't know how many Average Joe's out there who are kinda-sorta interested in 3D printing and also have $1300 to throw away on something they may not use a lot.

I have to applaud 3D Systems for trying to get in to the home 3D printing market and making it user friendly. But they take just as many steps backwards by only allowing their proprietary software and requiring the use of over priced filament cartridges.

If you're a hobbyist and happen to own one of these, my best suggestion is to use it to print out the parts for your choice of RepRap printers and start building one of those. That's what I'm doing.
Read More

Tuesday, September 10, 2013

Atlanta Mini Maker Faire

I am really excited to announce that Overworld Designs will be presenting at Atlanta Mini Maker Faire on October 26th! I don't have specific details just yet on where our booth will be, but you can expect that info to be posted up very soon. Come check out the booth where I'll be showing off parts of the costume making process, some of my completed props, a few in progress items, as well as a live demonstration of casting in resin!

You can find more information at the Atlanta Mini Maker Faire website.

Hope to see you there!
Read More

Wednesday, September 4, 2013

Ultron 5 (Avengers: Earth's Mightiest Heroes)

Now that Dragon*Con 2013 has come and gone, it's time to update the ole blog with what I've been up to since March!

Some months ago, while watching the animated series Avengers: Earth's Mightiest Heroes, a friend of mine requested that I make an Ultron 5 costume for him. Since I've seen so very few of these around, and because EMH was such a great show, not to mention the character of Ultron is completely bad ass, I felt compelled to go ahead and move forward with the project. Around this time, Marvel comics was pimping out an upcoming arc titled "Age of Ultron", which I was extremely excited about reading.


Click for larger!

As I do the majority of my creation in 3D space before physical building begins, I began searching for any sort of existing 3D model which I might be able to use as a base. Unfortunately it seems that Ultron has not been a favorite in any of the Marvel games so no such model existed. Enter a friend of mine from TheRPF, Lael Lee. He had just completed a 1987 RoboCop pepakura model which he released, and so I decided to contact him about doing Ultron justice.

After about 2 months of work, the results were beyond anything I could have hoped for!


Click for larger!


Click for larger!

Since this would be worn heavily at conventions, I decided to go with an EVA foam build like I had done with my War Machine last year. I will admit that I skimped on progress photos during this stage, since I was posting regular updates on TheRPF and seeing foam builds is so common, I wouldn't be showing anything that anyone hadn't seen before. But I did get a few, which you can see below.


Click for larger!


Click for larger!


Click for larger!


Click for larger!


Click for larger!

It was around this time that Marvel announced that the Avengers sequel would be titled "Age of Ultron", which made me that much more determined to complete the project. I know that in the next 2 years leading up to Avengers 2, there will be more and more Ultrons showing up at conventions, and I had to make sure we were early on the trend!

Once the principal parts of the armor were completed, we coated/primed everything in black PlastiDip, which gives a nice surface for paint to bond to as well as make the foam both more durable and slightly more rigid. Again, we were in such a rush to complete painting for the project a week before the convention that, again, I had failed to take progress photos of this step.

I had also 3D printed some of the pieces for Ultron, namely the antennae on the helmet. These were printed in 4 parts, which were then assembled, sanded, primed, and then molded in Smooth-On Mold Max 30 silicone and cast in Smooth-On 65D resin. Why Mold-Max 30 and 65D? Because that's what I had laying around, of course!


Click for larger!


Click for larger!


Click for larger!

Our original plan was to use an Arduino to control the mouth LEDs in a twinkling pattern, but time permitted us from getting this done for Dragon*Con. Instead all of the LEDs - about 75 of them in total! - are lit constantly. These are mounted in to a sheet of thin craft foam, and then covered / diffused using a thin black fabric. The resulting effect gives a convincing "Kirby dots" and changes depending on what angle you're looking at the helmet.


Click for larger!


Click for larger!

And then, of course, it being Dragon*Con, things got a little weird.



As with every project, there are repairs and upgrades and changes to be made. My friend who wore the costume has made a few requests, and hopefully we'll be able to have those changes made by Atlanta Mini Maker Faire. I'll leave you with some photos that we've taken and ones I've found around the net so far. Thanks for reading!

Read More

Friday, July 26, 2013

New earring design - In Vino Veritas

I've received my stock of HL2 jewelry so the items I have on my Etsy shop are ready to go out. I also received the first of my new designs, In Vino Veritas.




This design is the Latin idiom inspired by the Port O'Brien song of the same name, laser cut out of mirror backed acrylic. It will be available on my Etsy store very soon!
Read More

Sunday, July 7, 2013

Overworld Designs now on Etsy

After some delays, I have opened up a shop on Etsy. I will be primarily selling jewelry, art, and other non-prop items. But if you have a special request for any of my projects that are not listed on there, then please let me know!

Currently I only have listed my base stock - A series of laser cut acrylic jewelry designs inspired by Half-Life 2. I will be adding more designs in the future, to be sure you check back!



Read More

Wednesday, May 22, 2013

War Machine (Iron Man 2)

Costume builds from the Iron Man films have been all of the rage on the internet recently. I myself am a huge fan of the MCU films. But my favorite character even from all the way back in the early 90's was War Machine, and after seeing him appear in Iron Man 2, I knew there was only one thing left to do.

In the middle of 2012, I decided to build a War Machine costume for Dragon*Con 2012. 40 days and a trip to the emergency room later, I came out on top.


Click for larger!
Read More

Gravity Gun (Half-Life 2)

The Gravity Gun from Half-Life 2 has always been one of my favorite video game guns, both in terms of design as well as use. It was always amazing to me that it took almost 8 years for accomplished prop builders to take a crack at it, given how iconic both the weapon and the game are to the broader gaming community.

In December 2012, I decided to start on a build of it myself.


Click for larger!
Read More